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		<id>https://oj.k3fka.net/index.php?action=history&amp;feed=atom&amp;title=Field_Events</id>
		<title>Field Events - Revision history</title>
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		<updated>2026-04-30T21:08:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://oj.k3fka.net/index.php?title=Field_Events&amp;diff=786&amp;oldid=prev</id>
		<title>K3fka: /* Boss Encounter */</title>
		<link rel="alternate" type="text/html" href="https://oj.k3fka.net/index.php?title=Field_Events&amp;diff=786&amp;oldid=prev"/>
				<updated>2017-04-27T18:34:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Boss Encounter&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:34, 27 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot; &gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frequency: The next Chapter after the first player reaches level 4. Once per game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frequency: The next Chapter after the first player reaches level 4. Once per game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Duration: Until the Boss is defeated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Duration: Until the Boss is defeated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Effect: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every &lt;/del&gt;default Battle panels turn into Boss Encounter panels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Effect: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All &lt;/ins&gt;default Battle panels turn into Boss Encounter panels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note''':&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note''':&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>K3fka</name></author>	</entry>

	<entry>
		<id>https://oj.k3fka.net/index.php?title=Field_Events&amp;diff=629&amp;oldid=prev</id>
		<title>Hinalyte: Created page with &quot;The 'Random Field Event' filter option. '''Field Events''' are events that players can experience during a match, which can...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oj.k3fka.net/index.php?title=Field_Events&amp;diff=629&amp;oldid=prev"/>
				<updated>2017-04-27T08:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Random_Field_Events.png&quot; title=&quot;File:Random Field Events.png&quot;&gt;225px|thumb|right|The &amp;#039;Random Field Event&amp;#039; filter option.&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Field Events&amp;#039;&amp;#039;&amp;#039; are events that players can experience during a match, which can...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Random_Field_Events.png|225px|thumb|right|The 'Random Field Event' filter option.]]&lt;br /&gt;
'''Field Events''' are events that players can experience during a match, which can be either beneficial or a hindrance. There are currently a total of 14 unique Field Events.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
[[Fields]] come with default Field Events, but these can be turned off, or changed according to the player. There can only be a maximum of 3 Field Events in a single Field.&lt;br /&gt;
&lt;br /&gt;
When choosing the Random Field option, the Field Events are set to '''Default''', which keeps the original Field's Field Event for that slot. Choosing '''Random''' will randomize any non-duplicate Field Event.&lt;br /&gt;
&lt;br /&gt;
During a match, all currently active Field Events can be seen on a tab located at the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Effect: All players are healed by 1 HP.&lt;br /&gt;
&lt;br /&gt;
=== Random Warp ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Effect: All players are warped to random panels.&lt;br /&gt;
&lt;br /&gt;
=== Charity ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Effect: All players draw 1 card.&lt;br /&gt;
&lt;br /&gt;
=== Air Raid ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Effect: All players take 1 damage.&lt;br /&gt;
&lt;br /&gt;
=== Minelayer ===&lt;br /&gt;
* Frequency: Every 3rd Chapter.&lt;br /&gt;
* Effect: A Trap card is set on a random panel.&lt;br /&gt;
&lt;br /&gt;
'''Note''':&lt;br /&gt;
* Minelayer only sets the Trap cards [[Bad Pudding]], [[Dangerous Pudding]], and [[Mimyuu's Hammer]].&lt;br /&gt;
&lt;br /&gt;
=== Miracle ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Duration: 1 Chapter.&lt;br /&gt;
* Effect: All Bonus, Card, Drop, Battle, and Move panels have x2 effect.&lt;br /&gt;
&lt;br /&gt;
=== Battlefield ===&lt;br /&gt;
* Frequency: Every 6th Chapter.&lt;br /&gt;
* Duration: 3 Chapters.&lt;br /&gt;
* Effect: All Bonus and Drop panels turn into Battle panels.&lt;br /&gt;
&lt;br /&gt;
=== Confusion ===&lt;br /&gt;
* Frequency: Every 7th Chapter.&lt;br /&gt;
* Duration: 1 Chapter.&lt;br /&gt;
* Effect: All cards players hold are shuffled and cannot be seen by the player.&lt;br /&gt;
&lt;br /&gt;
=== Backtrack ===&lt;br /&gt;
* Frequency: Every 8th Chapter.&lt;br /&gt;
* Duration: 1 Chapter.&lt;br /&gt;
* Effect: The movement direction is reversed for all players.&lt;br /&gt;
&lt;br /&gt;
=== Sprint ===&lt;br /&gt;
* Frequency: Every 6th Chapter.&lt;br /&gt;
* Duration: 1 Chapter.&lt;br /&gt;
* Effect: Move rolls gain x2 dice (maximum of x4 dice).&lt;br /&gt;
&lt;br /&gt;
=== Home Roulette ===&lt;br /&gt;
* Frequency: Every 9th Chapter.&lt;br /&gt;
* Effect: All home panels are reshuffled.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
* Frequency: Every 2nd Chapter.&lt;br /&gt;
* Effect: Sets a bomb on a random panel that explodes in a cross-shaped pattern after 2-4 Chapters, dealing 2 damage to all players caught.&lt;br /&gt;
&lt;br /&gt;
=== Mystery ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Effect: A randomly selected Field Event is activated.&lt;br /&gt;
&lt;br /&gt;
=== Freeze ===&lt;br /&gt;
* Frequency: Every 5th Chapter.&lt;br /&gt;
* Duration: 1 Chapter.&lt;br /&gt;
* Effect: 1/3 of the Field's unfrozen panels become frozen.&lt;br /&gt;
&lt;br /&gt;
=== Boss Encounter ===&lt;br /&gt;
* Frequency: The next Chapter after the first player reaches level 4. Once per game.&lt;br /&gt;
* Duration: Until the Boss is defeated.&lt;br /&gt;
* Effect: Every default Battle panels turn into Boss Encounter panels.&lt;br /&gt;
&lt;br /&gt;
'''Note''':&lt;br /&gt;
* Boss Encounter counts as a Field Event, as seen in the Info during a match.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
* [[Update_History#1.18.1|1.18.1]]: Fixed a bug that caused Regeneration field event to sometimes not heal players.&lt;br /&gt;
* [[Update_History#1.17.2|1.17.2]]: Air Raid sound effect now only plays when Air Raid event activates.&lt;br /&gt;
* [[Update_History#1.17|1.17]]: Air Raid now plays Warfare's ambient sound even outside campaigns.&lt;br /&gt;
* [[Update_History#1.16.5|1.16.5]]:&lt;br /&gt;
** Unversioned hotfix: Fixed Minelayer potentially placing traps on Ice Panels.&lt;br /&gt;
* [[Update_History#1.16|1.16]]: Freeze added.&lt;br /&gt;
* [[Update_History#1.13.2|1.13.2]]Confusion has been reverted to its original function&lt;br /&gt;
* [[Update_History#1.13|1.13]]: &lt;br /&gt;
** Bomber and Mystery added.&lt;br /&gt;
** Confusion event now reverses cards, instead of turning them face down.&lt;br /&gt;
* [[Update_History#1.9.8|1.9.8]]: Sprint and Home Roulette added.&lt;br /&gt;
** Hotfix: x2 Battle panels no longer stays extra long when Miracle coincides with Battlefield.&lt;br /&gt;
* [[Update_History#1.9|1.9]]: Confusion and Backtrack added.&lt;br /&gt;
* [[Update_History#1.7.5|1.7.5]]: Default option when using Random field added.&lt;br /&gt;
* [[Update_History#1.7|1.7]]:&lt;br /&gt;
** Field Events can now be freely changed.&lt;br /&gt;
** Random option added.&lt;br /&gt;
* [[Update_History#1.6|1.6]]: Added x2 effect to Battle Panels to Miracle, which gives 2 Wins if the NPC is KO'd.&lt;/div&gt;</summary>
		<author><name>Hinalyte</name></author>	</entry>

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