Field Events

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The 'Random Field Event' filter option.

Field Events are events that players can experience during a match, which can be either beneficial or a hindrance. There are currently a total of 14 unique Field Events.

Additional Information

Fields come with default Field Events, but these can be turned off, or changed according to the player. There can only be a maximum of 3 Field Events in a single Field.

When choosing the Random Field option, the Field Events are set to Default, which keeps the original Field's Field Event for that slot. Choosing Random will randomize any non-duplicate Field Event.

During a match, all currently active Field Events can be seen on a tab located at the right side of the screen.

List

Regeneration

  • Frequency: Every 5th Chapter.
  • Effect: All players are healed by 1 HP.

Random Warp

  • Frequency: Every 5th Chapter.
  • Effect: All players are warped to random panels.

Charity

  • Frequency: Every 5th Chapter.
  • Effect: All players draw 1 card.

Air Raid

  • Frequency: Every 5th Chapter.
  • Effect: All players take 1 damage.

Minelayer

  • Frequency: Every 3rd Chapter.
  • Effect: A Trap card is set on a random panel.

Note:

Miracle

  • Frequency: Every 5th Chapter.
  • Duration: 1 Chapter.
  • Effect: All Bonus, Card, Drop, Battle, and Move panels have x2 effect.

Battlefield

  • Frequency: Every 6th Chapter.
  • Duration: 3 Chapters.
  • Effect: All Bonus and Drop panels turn into Battle panels.

Confusion

  • Frequency: Every 7th Chapter.
  • Duration: 1 Chapter.
  • Effect: All cards players hold are shuffled and cannot be seen by the player.

Backtrack

  • Frequency: Every 8th Chapter.
  • Duration: 1 Chapter.
  • Effect: The movement direction is reversed for all players.

Sprint

  • Frequency: Every 6th Chapter.
  • Duration: 1 Chapter.
  • Effect: Move rolls gain x2 dice (maximum of x4 dice).

Home Roulette

  • Frequency: Every 9th Chapter.
  • Effect: All home panels are reshuffled.

Bomber

  • Frequency: Every 2nd Chapter.
  • Effect: Sets a bomb on a random panel that explodes in a cross-shaped pattern after 2-4 Chapters, dealing 2 damage to all players caught.

Mystery

  • Frequency: Every 5th Chapter.
  • Effect: A randomly selected Field Event is activated.

Freeze

  • Frequency: Every 5th Chapter.
  • Duration: 1 Chapter.
  • Effect: 1/3 of the Field's unfrozen panels become frozen.

Boss Encounter

  • Frequency: The next Chapter after the first player reaches level 4. Once per game.
  • Duration: Until the Boss is defeated.
  • Effect: All default Battle panels turn into Boss Encounter panels.

Note:

  • Boss Encounter counts as a Field Event, as seen in the Info during a match.

Update History

  • 1.18.1: Fixed a bug that caused Regeneration field event to sometimes not heal players.
  • 1.17.2: Air Raid sound effect now only plays when Air Raid event activates.
  • 1.17: Air Raid now plays Warfare's ambient sound even outside campaigns.
  • 1.16.5:
    • Unversioned hotfix: Fixed Minelayer potentially placing traps on Ice Panels.
  • 1.16: Freeze added.
  • 1.13.2Confusion has been reverted to its original function
  • 1.13:
    • Bomber and Mystery added.
    • Confusion event now reverses cards, instead of turning them face down.
  • 1.9.8: Sprint and Home Roulette added.
    • Hotfix: x2 Battle panels no longer stays extra long when Miracle coincides with Battlefield.
  • 1.9: Confusion and Backtrack added.
  • 1.7.5: Default option when using Random field added.
  • 1.7:
    • Field Events can now be freely changed.
    • Random option added.
  • 1.6: Added x2 effect to Battle Panels to Miracle, which gives 2 Wins if the NPC is KO'd.