Difference between revisions of "Summer Event (2018)"
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'''Co-Op Mode''' is an all-new game mode introduced from this event. There are a few changes from the normal game mode when playing co-op mode: | '''Co-Op Mode''' is an all-new game mode introduced from this event. There are a few changes from the normal game mode when playing co-op mode: | ||
− | * All players share norma and any of the two normas can be achieved. Stars norma requirement is raised by x1.5, while Wins norma requirement is raised by x2 | + | * All players share norma and any of the two normas can be achieved. Stars norma requirement is raised by x1.5, while Wins norma requirement is raised by x2: |
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{| class="wikitable" style="text-align: center; width: 30%;" | {| class="wikitable" style="text-align: center; width: 30%;" | ||
! style="width: 33%" | Level | ! style="width: 33%" | Level | ||
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|18 | |18 | ||
|} | |} | ||
+ | * Every character's Recovery value has been adjusted. The minimum Recovery value is 3. The formula is <code>CR = DR + A - E</code>, where: | ||
+ | ** '''CR''' stands for Co-Op Recovery, the adjusted Recovery value for all characters in co-op mode. | ||
+ | ** '''DR''' stands for Default Recovery, the character's default Recovery value in a normal game mode. | ||
+ | ** '''A''' stands for the character's base Attack stat. | ||
+ | ** '''E''' stands for the character's base Evasion stat. | ||
+ | ** For example: {{Character Link|Suguri|Suguri (character)}} has a base stat of +1/-1/+2 and has a Recovery value of 5. Her Recovery value in co-op mode will be 4, since <code>CR = 5 + 1 - -2</code>. | ||
+ | * When a player is KO'd, they lose 1/8 stars, despite character passives. | ||
+ | * Players can stop on any {{Panel|Home}}s, even if it's not their own. | ||
=== Roles === | === Roles === | ||
− | When playing in Co-Op mode, all characters are assigned with roles, which gives them a special ability, a boost to a certain stat, pre-made decks, and | + | When playing in Co-Op mode, all characters are assigned with roles, which gives them a special ability, a boost to a certain stat, pre-made decks, and unique Event-only Hyper Cards. There are four roles to select, where one of which is an unlockable. The following roles are as follows: |
{| class="wikitable" style="text-align: center; width: 100%;" | {| class="wikitable" style="text-align: center; width: 100%;" | ||
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| '''Attacker''' | | '''Attacker''' | ||
| [[file:Amplify_Attack.png|32px|link=]] | | [[file:Amplify_Attack.png|32px|link=]] | ||
− | | [[file:Ultimate_Weapon_in_the_Sun_Art.png|128px]] | + | | [[file:Ultimate_Weapon_in_the_Sun_Art.png|128px|link=Ultimate Weapon in the Sun]] |
| First Strike: Go first when battling [[Big the Jonathan]]. | | First Strike: Go first when battling [[Big the Jonathan]]. | ||
| Gains +1 Attack stat starting from level 2, and +2 Attack stat starting from level 4. | | Gains +1 Attack stat starting from level 2, and +2 Attack stat starting from level 4. | ||
Line 58: | Line 57: | ||
| '''Defender''' | | '''Defender''' | ||
| [[file:Amplify_Defense.png|32px|link=]] | | [[file:Amplify_Defense.png|32px|link=]] | ||
− | | [[file:Lifeguard_on_the_White_Beach_Art.png|128px]] | + | | [[file:Lifeguard_on_the_White_Beach_Art.png|128px|link=Lifeguard on the White Beach]] |
| Protect: Pay 1 HP to protect one targeted player from 2 damage in the next battle. Expires when KO'd. | | Protect: Pay 1 HP to protect one targeted player from 2 damage in the next battle. Expires when KO'd. | ||
| Gains +1 Defense stat starting from level 2, and +2 Defense stat starting from level 4. | | Gains +1 Defense stat starting from level 2, and +2 Defense stat starting from level 4. | ||
Line 65: | Line 64: | ||
| '''Support''' | | '''Support''' | ||
| [[file:Support_Icon.png|32px|link=]] | | [[file:Support_Icon.png|32px|link=]] | ||
− | | [[file:Guardian_of_Blooming_Flowers_Art.png|128px]] | + | | [[file:Guardian_of_Blooming_Flowers_Art.png|128px|link=Guardian of Blooming Flowers]] |
| Heal: When stopping on an target, the player is given a choice to heal them by 1 HP for free.<br>Revive: When stopping on a KO'd target, the player is given a choice to revive them at the cost of stars, depending on the target's Recovery value. | | Heal: When stopping on an target, the player is given a choice to heal them by 1 HP for free.<br>Revive: When stopping on a KO'd target, the player is given a choice to revive them at the cost of stars, depending on the target's Recovery value. | ||
| Gains +1 on movement rolls starting from level 2, and +2 movement rolls starting from level 4. | | Gains +1 on movement rolls starting from level 2, and +2 movement rolls starting from level 4. | ||
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| '''Avenger''' | | '''Avenger''' | ||
| [[file:Avenger_Icon.png|32px|link=]] | | [[file:Avenger_Icon.png|32px|link=]] | ||
− | | [[file:Unforgiving_Avenger_Art.png|128px]] | + | | [[file:Unforgiving_Avenger_Art.png|128px|link=Unforgiving Avenger]] |
| +1 Attack stat per lost HP during battle. | | +1 Attack stat per lost HP during battle. | ||
| Gains +1 maximum HP stat starting from level 2, and +2 maximum HP stat starting from level 4. | | Gains +1 maximum HP stat starting from level 2, and +2 maximum HP stat starting from level 4. | ||
Line 79: | Line 78: | ||
=== The Event === | === The Event === | ||
− | In Co-Op mode, the players must defeat [[Big the Jonathan]]. In order to win, players must reduce his HP down to 1, which will prompt him to escape with {{Card Link|Tactical Retreat}}. The other way to win is if players can survive 50 chapters. However, if all the players are KO'd, the game is already considered lost. In multiplayer, all players are awarded with {{Small Icon|Orange Small}} 10 Oranges, no matter if they won or lost. | + | In Co-Op mode, the players must defeat [[Big the Jonathan]]. In order to win, players must reduce his HP down to 1, which will prompt him to escape with {{Card Link|Tactical Retreat}}. The other way to win is if players can survive 50 chapters. However, if all the players are KO'd, the game is already considered lost. In multiplayer, all players are awarded with {{Small Icon|Orange Small}} 10 Oranges, no matter if they won or lost. Big the Jonathan has a stat spread of +1/+0/-4, where he slowly gains an additional Attack stat after every 10 chapters. |
+ | |||
+ | A special field event called '''Terror from Above''' activates frequently during the event. It randomly replaces a tile with a {{Panel|Boss Encounter}}, which slowly grows in number with each chapter that passes by. By chapter 30, Big the Jonathan removes all the {{Panel|Home}}s in the field, which removes the ability for the players to heal and to level up. Starting from chapter 40, Terror from Above will always activate. | ||
+ | |||
+ | Big the Jonathan uses certain field events and cards to cause trouble to all the players. Big the Jonathan uses the following: | ||
+ | |||
+ | ==== Field Events ==== | ||
+ | * [[Random Warp]] | ||
+ | * [[Air Raid]] | ||
+ | * [[Minelayer]] | ||
+ | * [[Battlefield]] | ||
+ | |||
+ | ==== Cards ==== | ||
+ | * {{Card Link|Out of Ammo}} | ||
+ | * {{Card Link|Cloud of Seagulls}} | ||
+ | * {{Card Link|Sealed Guardian}} | ||
+ | * {{Card Link|Air Strike}} | ||
+ | * {{Card Link|Gamble!}} | ||
+ | * {{Card Link|Delta Field}} | ||
+ | * {{Card Link|Whimsical Windmill}} (only at chapter 50) | ||
+ | * {{Card Link|Star Blasting Fuse}} | ||
+ | * {{Card Link|Jonathan Rush}} | ||
+ | * {{Card Link|Evil Spy Work - Preparation}} | ||
== Story == | == Story == | ||
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{| class="wikitable" align="center" style="text-align: center; width: 45%;" | {| class="wikitable" align="center" style="text-align: center; width: 45%;" | ||
! style="width: 96px" | Cosmetic | ! style="width: 96px" | Cosmetic | ||
− | ! style="width: | + | ! style="width: 25%" | Name |
! style="width: 25%" | Type | ! style="width: 25%" | Type | ||
− | ! style="width: | + | ! style="width: 50%" | Milestone |
|- | |- | ||
| [[file:Sun_Dice.png|link=|Sun Dice]] | | [[file:Sun_Dice.png|link=|Sun Dice]] | ||
Line 114: | Line 135: | ||
| 1,000,000 | | 1,000,000 | ||
|- | |- | ||
− | | [[file:Avenger_Icon.png|link=|Avenger Role]] | + | | [[file:Avenger_Icon.png|32px|link=|Avenger Role]] |
| '''Avenger Role''' | | '''Avenger Role''' | ||
| Role | | Role | ||
Line 120: | Line 141: | ||
|- | |- | ||
| N/A | | N/A | ||
− | | | + | | '''Swimsuits''' |
− | | | + | | Skin |
| 0 | | 0 | ||
|} | |} | ||
Line 137: | Line 158: | ||
| Accessory | | Accessory | ||
|- | |- | ||
− | | [[file: | + | | [[file:Chef_Costume_(White)_Icon.png|link=|Summer Accessory]] |
| '''JoJo Seagull''' | | '''JoJo Seagull''' | ||
| Accessory | | Accessory | ||
Line 152: | Line 173: | ||
| '''Beach Ball Dice''' | | '''Beach Ball Dice''' | ||
| Dice | | Dice | ||
+ | |} | ||
+ | |||
+ | === Hidden Rewards === | ||
+ | There is a hidden reward in the event, which can only be obtained after doing an specific task. | ||
+ | |||
+ | {| class="wikitable" align="center" style="text-align: center; width: 60%;" | ||
+ | ! style="width: 96px" | Cosmetic | ||
+ | ! style="width: 25%" | Name | ||
+ | ! style="width: 25%" | Type | ||
+ | ! style="width: 50%" | Unlock Requirement | ||
+ | |- | ||
+ | | [[file:Beach_Ball_Icon.png|link=|Summer Accessory]] | ||
+ | | '''Seagull Mask''' | ||
+ | | Accessory | ||
+ | | As [[Tomato and Mimyuu]], KO 10 [[Seagull]]s in Co-Op mode. | ||
+ | |- | ||
|} | |} | ||
Latest revision as of 03:47, 11 August 2018
The Summer Event (2018), known in-game as Beach Party, is a currently on-going event in 100% Orange Juice. It introduces the Co-Op Mode, and the players are tasked with bringing Big the Jonathan's HP (the Event Boss) down to 0 to unlock certain special rewards once certain milestones have been reached.
Contents
Additional Information
Co-Op Mode
Co-Op Mode is an all-new game mode introduced from this event. There are a few changes from the normal game mode when playing co-op mode:
- All players share norma and any of the two normas can be achieved. Stars norma requirement is raised by x1.5, while Wins norma requirement is raised by x2:
Level | Stars Norma | Wins Norma |
---|---|---|
1 | 15 | 2 |
2 | 45 | 4 |
3 | 105 | 10 |
4 | 180 | 18 |
- Every character's Recovery value has been adjusted. The minimum Recovery value is 3. The formula is
CR = DR + A - E
, where:- CR stands for Co-Op Recovery, the adjusted Recovery value for all characters in co-op mode.
- DR stands for Default Recovery, the character's default Recovery value in a normal game mode.
- A stands for the character's base Attack stat.
- E stands for the character's base Evasion stat.
- For example: Error creating thumbnail: Unable to save thumbnail to destinationSuguri has a base stat of +1/-1/+2 and has a Recovery value of 5. Her Recovery value in co-op mode will be 4, since
CR = 5 + 1 - -2
.
- When a player is KO'd, they lose 1/8 stars, despite character passives.
- Players can stop on any Error creating thumbnail: Unable to save thumbnail to destinationHome Panels, even if it's not their own.
Roles
When playing in Co-Op mode, all characters are assigned with roles, which gives them a special ability, a boost to a certain stat, pre-made decks, and unique Event-only Hyper Cards. There are four roles to select, where one of which is an unlockable. The following roles are as follows:
Role Name | Role Icon | Hyper | Special Ability | Stat Changes | Side Effect |
---|---|---|---|---|---|
Attacker | Error creating thumbnail: Unable to save thumbnail to destination
|
Error creating thumbnail: Unable to save thumbnail to destination
|
First Strike: Go first when battling Big the Jonathan. | Gains +1 Attack stat starting from level 2, and +2 Attack stat starting from level 4. | Raises boss' HP by 5 |
Defender | Error creating thumbnail: Unable to save thumbnail to destination
|
Error creating thumbnail: Unable to save thumbnail to destination
|
Protect: Pay 1 HP to protect one targeted player from 2 damage in the next battle. Expires when KO'd. | Gains +1 Defense stat starting from level 2, and +2 Defense stat starting from level 4. | Reduces boss' HP by 5 |
Support | Error creating thumbnail: Unable to save thumbnail to destination
|
Error creating thumbnail: Unable to save thumbnail to destination
|
Heal: When stopping on an target, the player is given a choice to heal them by 1 HP for free. Revive: When stopping on a KO'd target, the player is given a choice to revive them at the cost of stars, depending on the target's Recovery value. |
Gains +1 on movement rolls starting from level 2, and +2 movement rolls starting from level 4. | None |
Avenger | Error creating thumbnail: Unable to save thumbnail to destination
|
Error creating thumbnail: Unable to save thumbnail to destination
|
+1 Attack stat per lost HP during battle. | Gains +1 maximum HP stat starting from level 2, and +2 maximum HP stat starting from level 4. | Raises boss' HP by 10 |
The Event
In Co-Op mode, the players must defeat Big the Jonathan. In order to win, players must reduce his HP down to 1, which will prompt him to escape withBig the Jonathan uses certain field events and cards to cause trouble to all the players. Big the Jonathan uses the following:
Field Events
Cards
- Error creating thumbnail: Unable to save thumbnail to destinationOut of Ammo
- Error creating thumbnail: Unable to save thumbnail to destinationCloud of Seagulls
- Error creating thumbnail: Unable to save thumbnail to destinationSealed Guardian
- Error creating thumbnail: Unable to save thumbnail to destinationAir Strike
- Error creating thumbnail: Unable to save thumbnail to destinationGamble!
- Error creating thumbnail: Unable to save thumbnail to destinationDelta Field
- Error creating thumbnail: Unable to save thumbnail to destinationWhimsical Windmill (only at chapter 50)
- Error creating thumbnail: Unable to save thumbnail to destinationStar Blasting Fuse
- Error creating thumbnail: Unable to save thumbnail to destinationJonathan Rush
- Error creating thumbnail: Unable to save thumbnail to destinationEvil Spy Work - Preparation
Story
[table soon]
Rewards
Milestone Rewards
Once a certain milestone has been reached, all eligible players will be given a reward once they're logged in.
Cosmetic | Name | Type | Milestone |
---|---|---|---|
Error creating thumbnail: Unable to save thumbnail to destination
|
Sun Dice | Dice | 2,500,000 |
Error creating thumbnail: Unable to save thumbnail to destination
|
Surfboard Homemark | Homemark | 2,000,000 |
Error creating thumbnail: Unable to save thumbnail to destination
|
Sand Castle Dice | Dice | 1,500,000 |
Error creating thumbnail: Unable to save thumbnail to destination
|
Popsicle Homemark | Homemark | 1,000,000 |
Error creating thumbnail: Unable to save thumbnail to destination
|
Avenger Role | Role | 500,000 |
N/A | Swimsuits | Skin | 0 |
Random Drops
Like most in-game events, there are also random drops which has a chance to drop. Like the previous recent events, a counter has been added on how many random drops are there.
Cosmetic | Name | Type |
---|---|---|
Error creating thumbnail: Unable to save thumbnail to destination
|
Poppo Innertube | Accessory |
Error creating thumbnail: Unable to save thumbnail to destination
|
JoJo Seagull | Accessory |
Error creating thumbnail: Unable to save thumbnail to destination
|
Shark Nath | Accessory |
Error creating thumbnail: Unable to save thumbnail to destination
|
Parasol Homemark | Homemark |
Error creating thumbnail: Unable to save thumbnail to destination
|
Beach Ball Dice | Dice |
Hidden Rewards
There is a hidden reward in the event, which can only be obtained after doing an specific task.
Cosmetic | Name | Type | Unlock Requirement |
---|---|---|---|
Error creating thumbnail: Unable to save thumbnail to destination
|
Seagull Mask | Accessory | As Tomato and Mimyuu, KO 10 Seagulls in Co-Op mode. |
Sunglasses
Returning from the previous Summer Event are theTrivia
- In Co-Op mode, a player with a challenge regarding completing normas only works if said norma is for Stars, which makes getting the Wins norma challenge impossible. It also only counts if said player does the norma; other players completing the norma for them will not count.