Difference between revisions of "Summer Event (2018)"

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'''Co-Op Mode''' is an all-new game mode introduced from this event. There are a few changes from the normal game mode when playing co-op mode:
 
'''Co-Op Mode''' is an all-new game mode introduced from this event. There are a few changes from the normal game mode when playing co-op mode:
  
* All players share norma and any of the two normas can be achieved. Stars norma requirement is raised by x1.5, while Wins norma requirement is raised by x2.
+
* All players share norma and any of the two normas can be achieved. Stars norma requirement is raised by x1.5, while Wins norma requirement is raised by x2:
* Every character's Recovery value has been adjusted. The formula is <code>CR = DR + A - E</code>, where:
 
** '''CR''' stands for Co-Op Recovery, the adjusted Recovery value for all characters in co-op mode.
 
** '''DR''' stands for Default Recovery, the character's default Recovery value in a normal game mode.
 
** '''A''' stands for the character's base Attack stat.
 
** '''E''' stands for the character's base Evasion stat.
 
** For example: {{Character Link|Suguri|Suguri (character)}} has a base stat of +1/-1/+2 and has a Recovery value of 5. Her Recovery value in co-op mode will be 4, since <code>CR = 5 + 1 - -2</code>.
 
* When a player is KO'd, they lose 1/8 stars, despite character passives.
 
* Players can stop on any {{Panel|Home}}s, even if it's not their own.
 
 
 
 
{| class="wikitable" style="text-align: center; width: 30%;"
 
{| class="wikitable" style="text-align: center; width: 30%;"
 
! style="width: 33%" | Level
 
! style="width: 33%" | Level
Line 37: Line 28:
 
|18
 
|18
 
|}
 
|}
 +
* Every character's Recovery value has been adjusted. The minimum Recovery value is 3. The formula is <code>CR = DR + A - E</code>, where:
 +
** '''CR''' stands for Co-Op Recovery, the adjusted Recovery value for all characters in co-op mode.
 +
** '''DR''' stands for Default Recovery, the character's default Recovery value in a normal game mode.
 +
** '''A''' stands for the character's base Attack stat.
 +
** '''E''' stands for the character's base Evasion stat.
 +
** For example: {{Character Link|Suguri|Suguri (character)}} has a base stat of +1/-1/+2 and has a Recovery value of 5. Her Recovery value in co-op mode will be 4, since <code>CR = 5 + 1 - -2</code>.
 +
* When a player is KO'd, they lose 1/8 stars, despite character passives.
 +
* Players can stop on any {{Panel|Home}}s, even if it's not their own.
  
 
=== Roles ===
 
=== Roles ===
When playing in Co-Op mode, all characters are assigned with roles, which gives them a special ability, a boost to a certain stat, pre-made decks, and a unique Event-only Hyper Cards. There are four roles to select, where one of which is possibly an unlockable. The following roles are as follows:
+
When playing in Co-Op mode, all characters are assigned with roles, which gives them a special ability, a boost to a certain stat, pre-made decks, and unique Event-only Hyper Cards. There are four roles to select, where one of which is an unlockable. The following roles are as follows:
  
 
{| class="wikitable" style="text-align: center; width: 100%;"
 
{| class="wikitable" style="text-align: center; width: 100%;"
! Role Name
+
! style="width: 10%" | Role Name
! Role Icon
+
! style="width: 96px" | Role Icon
! Hyper
+
! style="width: 128px" | Hyper
! Special Ability
+
! style="width: 40%" | Special Ability
! Stat Changes
+
! style="width: 30%" | Stat Changes
! Side Effect
+
! style="width: 20%" | Side Effect
 
|-
 
|-
 
| '''Attacker'''
 
| '''Attacker'''
| {{Card Link|Ultimate Weapon in the Sun}}
+
| [[file:Amplify_Attack.png|32px|link=]]
 +
| [[file:Ultimate_Weapon_in_the_Sun_Art.png|128px|link=Ultimate Weapon in the Sun]]
 
| First Strike: Go first when battling [[Big the Jonathan]].
 
| First Strike: Go first when battling [[Big the Jonathan]].
 
| Gains +1 Attack stat starting from level 2, and +2 Attack stat starting from level 4.
 
| Gains +1 Attack stat starting from level 2, and +2 Attack stat starting from level 4.
Line 56: Line 56:
 
|-
 
|-
 
| '''Defender'''
 
| '''Defender'''
| {{Card Link|Lifeguard on the White Beach}}
+
| [[file:Amplify_Defense.png|32px|link=]]
 +
| [[file:Lifeguard_on_the_White_Beach_Art.png|128px|link=Lifeguard on the White Beach]]
 
| Protect: Pay 1 HP to protect one targeted player from 2 damage in the next battle. Expires when KO'd.
 
| Protect: Pay 1 HP to protect one targeted player from 2 damage in the next battle. Expires when KO'd.
 
| Gains +1 Defense stat starting from level 2, and +2 Defense stat starting from level 4.
 
| Gains +1 Defense stat starting from level 2, and +2 Defense stat starting from level 4.
Line 62: Line 63:
 
|-
 
|-
 
| '''Support'''
 
| '''Support'''
| {{Card Link|Guardian of Blooming Flowers}}
+
| [[file:Support_Icon.png|32px|link=]]
 +
| [[file:Guardian_of_Blooming_Flowers_Art.png|128px|link=Guardian of Blooming Flowers]]
 
| Heal: When stopping on an target, the player is given a choice to heal them by 1 HP for free.<br>Revive: When stopping on a KO'd target, the player is given a choice to revive them at the cost of stars, depending on the target's Recovery value.
 
| Heal: When stopping on an target, the player is given a choice to heal them by 1 HP for free.<br>Revive: When stopping on a KO'd target, the player is given a choice to revive them at the cost of stars, depending on the target's Recovery value.
 
| Gains +1 on movement rolls starting from level 2, and +2 movement rolls starting from level 4.
 
| Gains +1 on movement rolls starting from level 2, and +2 movement rolls starting from level 4.
Line 68: Line 70:
 
|-
 
|-
 
| '''Avenger'''
 
| '''Avenger'''
| {{Card Link|Unforgiving Avenger}}
+
| [[file:Avenger_Icon.png|32px|link=]]
 +
| [[file:Unforgiving_Avenger_Art.png|128px|link=Unforgiving Avenger]]
 
| +1 Attack stat per lost HP during battle.
 
| +1 Attack stat per lost HP during battle.
 
| Gains +1 maximum HP stat starting from level 2, and +2 maximum HP stat starting from level 4.
 
| Gains +1 maximum HP stat starting from level 2, and +2 maximum HP stat starting from level 4.
Line 75: Line 78:
  
 
=== The Event ===
 
=== The Event ===
In Co-Op mode, the players must defeat [[Big the Jonathan]]. In order to win, players must reduce his HP down to 1, which will prompt him to escape with {{Card Link|Tactical Retreat}}. The other way to win is if players can survive 50 chapters. However, if all the players are KO'd, the game is already considered lost. In multiplayer, all players are awarded with {{Small Icon|Orange Small}} 10 Oranges, no matter if they won or lost.
+
In Co-Op mode, the players must defeat [[Big the Jonathan]]. In order to win, players must reduce his HP down to 1, which will prompt him to escape with {{Card Link|Tactical Retreat}}. The other way to win is if players can survive 50 chapters. However, if all the players are KO'd, the game is already considered lost. In multiplayer, all players are awarded with {{Small Icon|Orange Small}} 10 Oranges, no matter if they won or lost. Big the Jonathan has a stat spread of +1/+0/-4, where he slowly gains an additional Attack stat after every 10 chapters.
 +
 
 +
A special field event called '''Terror from Above''' activates frequently during the event. It randomly replaces a tile with a {{Panel|Boss Encounter}}, which slowly grows in number with each chapter that passes by. By chapter 30, Big the Jonathan removes all the {{Panel|Home}}s in the field, which removes the ability for the players to heal and to level up. Starting from chapter 40, Terror from Above will always activate.
 +
 
 +
Big the Jonathan uses certain field events and cards to cause trouble to all the players. Big the Jonathan uses the following:
 +
 
 +
==== Field Events ====
 +
* [[Random Warp]]
 +
* [[Air Raid]]
 +
* [[Minelayer]]
 +
* [[Battlefield]]
 +
 
 +
==== Cards ====
 +
* {{Card Link|Out of Ammo}}
 +
* {{Card Link|Cloud of Seagulls}}
 +
* {{Card Link|Sealed Guardian}}
 +
* {{Card Link|Air Strike}}
 +
* {{Card Link|Gamble!}}
 +
* {{Card Link|Delta Field}}
 +
* {{Card Link|Whimsical Windmill}} (only at chapter 50)
 +
* {{Card Link|Star Blasting Fuse}}
 +
* {{Card Link|Jonathan Rush}}
 +
* {{Card Link|Evil Spy Work - Preparation}}
  
 
== Story ==
 
== Story ==
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Once a certain milestone has been reached, all eligible players will be given a reward once they're logged in.
 
Once a certain milestone has been reached, all eligible players will be given a reward once they're logged in.
  
[table soon]
+
{| class="wikitable" align="center" style="text-align: center; width: 45%;"
 +
! style="width: 96px" | Cosmetic
 +
! style="width: 25%" | Name
 +
! style="width: 25%" | Type
 +
! style="width: 50%" | Milestone
 +
|-
 +
| [[file:Sun_Dice.png|link=|Sun Dice]]
 +
| '''Sun Dice'''
 +
| Dice
 +
| 2,500,000
 +
|-
 +
| [[file:Surfboard_Homemark.png|96px|link=|Surfboard Homemark]]
 +
| '''Surfboard Homemark'''
 +
| Homemark
 +
| 2,000,000
 +
|-
 +
| [[file:Sand_Castle_Dice.png|link=|Sand Castle Dice]]
 +
| '''Sand Castle Dice'''
 +
| Dice
 +
| 1,500,000
 +
|-
 +
| [[file:Popsicle_Homemark.png|96px|link=|Popsicle Homemark]]
 +
| '''Popsicle Homemark'''
 +
| Homemark
 +
| 1,000,000
 +
|-
 +
| [[file:Avenger_Icon.png|32px|link=|Avenger Role]]
 +
| '''Avenger Role'''
 +
| Role
 +
| 500,000
 +
|-
 +
| N/A
 +
| '''Swimsuits'''
 +
| Skin
 +
| 0
 +
|}
  
 
=== Random Drops ===
 
=== Random Drops ===
 
Like most in-game events, there are also random drops which has a chance to drop. Like the previous recent events, a counter has been added on how many random drops are there.
 
Like most in-game events, there are also random drops which has a chance to drop. Like the previous recent events, a counter has been added on how many random drops are there.
  
[table soon]
+
{| class="wikitable" align="center" style="text-align: center; width: 35%;"
 +
! style="width: 96px" | Cosmetic
 +
! style="width: 75%" | Name
 +
! style="width: 25%" | Type
 +
|-
 +
| [[file:Beach_Ball_Icon.png|link=|Summer Accessory]]
 +
| '''Poppo Innertube'''
 +
| Accessory
 +
|-
 +
| [[file:Chef_Costume_(White)_Icon.png|link=|Summer Accessory]]
 +
| '''JoJo Seagull'''
 +
| Accessory
 +
|-
 +
| [[file:Beach_Ball_Icon.png|link=|Summer Accessory]]
 +
| '''Shark Nath'''
 +
| Accessory
 +
|-
 +
| [[file:Parasol_Homemark.png|96px|link=|Parasol Homemark]]
 +
| '''Parasol Homemark'''
 +
| Homemark
 +
|-
 +
| [[file:Beach_Ball_Dice.png|link=|Beach Ball Dice]]
 +
| '''Beach Ball Dice'''
 +
| Dice
 +
|}
 +
 
 +
=== Hidden Rewards ===
 +
There is a hidden reward in the event, which can only be obtained after doing an specific task.
 +
 
 +
{| class="wikitable" align="center" style="text-align: center; width: 60%;"
 +
! style="width: 96px" | Cosmetic
 +
! style="width: 25%" | Name
 +
! style="width: 25%" | Type
 +
! style="width: 50%" | Unlock Requirement
 +
|-
 +
| [[file:Beach_Ball_Icon.png|link=|Summer Accessory]]
 +
| '''Seagull Mask'''
 +
| Accessory
 +
| As [[Tomato and Mimyuu]], KO 10 [[Seagull]]s in Co-Op mode.
 +
|-
 +
|}
  
 
=== Sunglasses ===
 
=== Sunglasses ===
Line 95: Line 195:
  
 
== Trivia ==
 
== Trivia ==
* In Co-Op mode, a player with a [[Challenge]] regarding completing normas only works if said norma is for Stars, which makes getting the Wins norma challenge impossible. It also only counts if said player does the norma; other players completing the norma for them will not count.
+
* In Co-Op mode, a player with a challenge regarding completing normas only works if said norma is for Stars, which makes getting the Wins norma challenge impossible. It also only counts if said player does the norma; other players completing the norma for them will not count.

Latest revision as of 03:47, 11 August 2018

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The Summer Event (2018), known in-game as Beach Party, is a currently on-going event in 100% Orange Juice. It introduces the Co-Op Mode, and the players are tasked with bringing Big the Jonathan's HP (the Event Boss) down to 0 to unlock certain special rewards once certain milestones have been reached.

Additional Information

Co-Op Mode

Co-Op Mode is an all-new game mode introduced from this event. There are a few changes from the normal game mode when playing co-op mode:

  • All players share norma and any of the two normas can be achieved. Stars norma requirement is raised by x1.5, while Wins norma requirement is raised by x2:
Level Stars Norma Wins Norma
1 15 2
2 45 4
3 105 10
4 180 18
  • Every character's Recovery value has been adjusted. The minimum Recovery value is 3. The formula is CR = DR + A - E, where:
    • CR stands for Co-Op Recovery, the adjusted Recovery value for all characters in co-op mode.
    • DR stands for Default Recovery, the character's default Recovery value in a normal game mode.
    • A stands for the character's base Attack stat.
    • E stands for the character's base Evasion stat.
    • For example:
      Error creating thumbnail: Unable to save thumbnail to destination
      Suguri has a base stat of +1/-1/+2 and has a Recovery value of 5. Her Recovery value in co-op mode will be 4, since CR = 5 + 1 - -2.
  • When a player is KO'd, they lose 1/8 stars, despite character passives.
  • Players can stop on any
    Error creating thumbnail: Unable to save thumbnail to destination
    Home Panels, even if it's not their own.

Roles

When playing in Co-Op mode, all characters are assigned with roles, which gives them a special ability, a boost to a certain stat, pre-made decks, and unique Event-only Hyper Cards. There are four roles to select, where one of which is an unlockable. The following roles are as follows:

Role Name Role Icon Hyper Special Ability Stat Changes Side Effect
Attacker
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Error creating thumbnail: Unable to save thumbnail to destination
First Strike: Go first when battling Big the Jonathan. Gains +1 Attack stat starting from level 2, and +2 Attack stat starting from level 4. Raises boss' HP by 5
Defender
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Error creating thumbnail: Unable to save thumbnail to destination
Protect: Pay 1 HP to protect one targeted player from 2 damage in the next battle. Expires when KO'd. Gains +1 Defense stat starting from level 2, and +2 Defense stat starting from level 4. Reduces boss' HP by 5
Support
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Error creating thumbnail: Unable to save thumbnail to destination
Heal: When stopping on an target, the player is given a choice to heal them by 1 HP for free.
Revive: When stopping on a KO'd target, the player is given a choice to revive them at the cost of stars, depending on the target's Recovery value.
Gains +1 on movement rolls starting from level 2, and +2 movement rolls starting from level 4. None
Avenger
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Error creating thumbnail: Unable to save thumbnail to destination
+1 Attack stat per lost HP during battle. Gains +1 maximum HP stat starting from level 2, and +2 maximum HP stat starting from level 4. Raises boss' HP by 10

The Event

In Co-Op mode, the players must defeat Big the Jonathan. In order to win, players must reduce his HP down to 1, which will prompt him to escape with
Error creating thumbnail: Unable to save thumbnail to destination
Tactical Retreat. The other way to win is if players can survive 50 chapters. However, if all the players are KO'd, the game is already considered lost. In multiplayer, all players are awarded with
Error creating thumbnail: Unable to save thumbnail to destination
10 Oranges, no matter if they won or lost. Big the Jonathan has a stat spread of +1/+0/-4, where he slowly gains an additional Attack stat after every 10 chapters. A special field event called Terror from Above activates frequently during the event. It randomly replaces a tile with a
Error creating thumbnail: Unable to save thumbnail to destination
Boss Encounter Panel, which slowly grows in number with each chapter that passes by. By chapter 30, Big the Jonathan removes all the
Error creating thumbnail: Unable to save thumbnail to destination
Home Panels in the field, which removes the ability for the players to heal and to level up. Starting from chapter 40, Terror from Above will always activate.

Big the Jonathan uses certain field events and cards to cause trouble to all the players. Big the Jonathan uses the following:

Field Events

Cards

  • Error creating thumbnail: Unable to save thumbnail to destination
    Out of Ammo
  • Error creating thumbnail: Unable to save thumbnail to destination
    Cloud of Seagulls
  • Error creating thumbnail: Unable to save thumbnail to destination
    Sealed Guardian
  • Error creating thumbnail: Unable to save thumbnail to destination
    Air Strike
  • Error creating thumbnail: Unable to save thumbnail to destination
    Gamble!
  • Error creating thumbnail: Unable to save thumbnail to destination
    Delta Field
  • Error creating thumbnail: Unable to save thumbnail to destination
    Whimsical Windmill (only at chapter 50)
  • Error creating thumbnail: Unable to save thumbnail to destination
    Star Blasting Fuse
  • Error creating thumbnail: Unable to save thumbnail to destination
    Jonathan Rush
  • Error creating thumbnail: Unable to save thumbnail to destination
    Evil Spy Work - Preparation

Story

[table soon]

Rewards

Milestone Rewards

Once a certain milestone has been reached, all eligible players will be given a reward once they're logged in.

Cosmetic Name Type Milestone
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Sun Dice Dice 2,500,000
Error creating thumbnail: Unable to save thumbnail to destination
Surfboard Homemark Homemark 2,000,000
Error creating thumbnail: Unable to save thumbnail to destination
Sand Castle Dice Dice 1,500,000
Error creating thumbnail: Unable to save thumbnail to destination
Popsicle Homemark Homemark 1,000,000
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Avenger Role Role 500,000
N/A Swimsuits Skin 0

Random Drops

Like most in-game events, there are also random drops which has a chance to drop. Like the previous recent events, a counter has been added on how many random drops are there.

Cosmetic Name Type
Error creating thumbnail: Unable to save thumbnail to destination
Poppo Innertube Accessory
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JoJo Seagull Accessory
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Shark Nath Accessory
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Parasol Homemark Homemark
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Beach Ball Dice Dice

Hidden Rewards

There is a hidden reward in the event, which can only be obtained after doing an specific task.

Cosmetic Name Type Unlock Requirement
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Seagull Mask Accessory As Tomato and Mimyuu, KO 10 Seagulls in Co-Op mode.

Sunglasses

Returning from the previous Summer Event are the
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sunglasses items for each character. Since
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Gold Treasure Chests no longer spawn during this event, the method to obtain them has been changed: the player must win a co-op game with their selected character.

Trivia

  • In Co-Op mode, a player with a challenge regarding completing normas only works if said norma is for Stars, which makes getting the Wins norma challenge impossible. It also only counts if said player does the norma; other players completing the norma for them will not count.