Difference between revisions of "Star Blasting Fuse"

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:''"Because I am Star Breaker, the blasting fuse to the world's end." ―[[Star Breaker]]''
 
:''"Because I am Star Breaker, the blasting fuse to the world's end." ―[[Star Breaker]]''
  
'''Star Blasting Fuse''' (星の導火線 ''Hoshi no dōka-sen'') is an [[:Category:Event Cards|Event-type]] [[:Category:Hyper Cards|Hyper Card]] in [[100% Orange Juice]]. It is owned by [[Star Breaker]].
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{{Card Link Header|Star Blasting Fuse|星の導火線|Hoshi no Dōka-sen}} is an [[:Category:Event Cards|Event-type]] [[:Category:Hyper Cards|Hyper Card]] in [[100% Orange Juice]]. It is owned by [[Star Breaker]].
  
'''Invisible Bomb''' (不可視の爆弾 ''Fukashi no bakudan'') is a [[:Category:Trap Cards|Trap-type]] [[:Category:Hyper Cards|Hyper Card]]. It is the card that Star Blasting Fuse sets.
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{{Card Link Header|Invisible Bomb|不可視の爆弾|Fukashi no Bakudan}} is a [[:Category:Trap Cards|Trap-type]] [[:Category:Hyper Cards|Hyper Card]]. It is the card that Star Blasting Fuse sets.
  
 
== Star Blasting Fuse ==
 
== Star Blasting Fuse ==
Star Blasting Fuse sets 3-5 Invisible Bomb Trap Cards on random panels. The amount of Trap Cards the Hyper will set depend on the size of the field, and on the amount of panels it can place.
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Star Blasting Fuse sets 3-5 Invisible Bomb Trap Cards on random panels. The amount of Trap Cards the Hyper will set depend on the size of the field, and on the amount of panels it can place. The Hyper does not set the Trap Cards on Ice Panels.
  
 
The following table shows how many Invisible Bombs Star Blasting Fuse can normally set on a field:
 
The following table shows how many Invisible Bombs Star Blasting Fuse can normally set on a field:
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Invisible Bomb reduces the target's HP to 1, along with anyone on the same panel as the trap. The Trap Card doesn't activate on the player who set the trap. Invisible Bomb is only visible to the player who set them.
 
Invisible Bomb reduces the target's HP to 1, along with anyone on the same panel as the trap. The Trap Card doesn't activate on the player who set the trap. Invisible Bomb is only visible to the player who set them.
  
Invisible Bomb's effect is the most effective for players who need Wins Norma, especially Star Breaker, the character who needs them the most. It is also effective against tank-type characters, because as HP is their most valuable stat, and they usually have no Evasion, they become more vulnerable to being KO'd. However, depending on the distance of the KO and the player, the win is not totally guaranteed, because they become very vulnerable to attacks from other players and Encounter Panels. The bombs themselves are also countered by anyone with 1 HP, as they can safely disarm the bombs since their HP is already low. Characters with Hypers that favor on low HP can also take advantage of the bombs, such as [[Beyond Hell]], [[Self-Destruct]], or [[Final Surgery]].
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Invisible Bomb's effect is the most effective for players who need Wins Norma, especially Star Breaker, the character who needs them the most. It is also effective against tank-type characters, because as HP is their most valuable stat, and they usually have no Evasion, they become more vulnerable to being KO'd. However, depending on the distance of the KO and the player, the win is not totally guaranteed, because they become very vulnerable to attacks from other players and Encounter Panels. The bombs themselves are also countered by anyone with 1 HP, as they can safely disarm the bombs since their HP is already low. Characters with Hypers that favor on low HP can also take advantage of the bombs, such as {{Card Link|Beyond Hell}}, {{Card Link|Self-Destruct}}, or {{Card Link|Final Surgery}}.
  
 
When triggered by a player, the bomb shows up, and detonates after a delay.
 
When triggered by a player, the bomb shows up, and detonates after a delay.
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== Update History ==
 
== Update History ==
 
* '''[[1.21]]''':
 
* '''[[1.21]]''':
** The following "set HP to" effects now correctly ignore [[Solid Witch]]: Invisible Bomb explosion, [[Sealed Guardian]], [[Turbo Charged]].
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** The following "set HP to" effects now correctly ignore {{Card Link|Solid Witch}}: Invisible Bomb explosion, {{Card Link|Sealed Guardian}}, {{Card Link|Turbo Charged}}.
 
** Fixed Invisible Bomb damage not showing the DAMAGE message.
 
** Fixed Invisible Bomb damage not showing the DAMAGE message.
 
* '''[[1.16#1.16.2|1.16.2]]''': Fixed Star Blasting Fuse drawing the wrong number of bombs at the start on fields with Ice Panels.
 
* '''[[1.16#1.16.2|1.16.2]]''': Fixed Star Blasting Fuse drawing the wrong number of bombs at the start on fields with Ice Panels.
 
* '''[[1.14]]''':
 
* '''[[1.14]]''':
** Invisible Bombs are now properly removed by [[Stiff Crystal]].
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** Invisible Bombs are now properly removed by {{Card Link|Stiff Crystal}}.
** Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb, [[Dance, Long-Eared Beasts!]]).
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** Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb, {{Card Link|Dance, Long-Eared Beasts!}}).
 
* '''[[1.13#1.13.4|1.13.4]]''': Invisible Bomb trap is now correctly level 3.
 
* '''[[1.13#1.13.4|1.13.4]]''': Invisible Bomb trap is now correctly level 3.
 
* '''[[1.13#1.13.3|1.13.3]]''': Invisible Bombs now appear faster for the player who used Star Blasting Fuse.
 
* '''[[1.13#1.13.3|1.13.3]]''': Invisible Bombs now appear faster for the player who used Star Blasting Fuse.

Latest revision as of 07:36, 16 June 2018

Star Blasting Fuse
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Information
Type Hyper (Event)
Level 3
Cost 30
Owner Star Breaker
Invisible Bomb
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Information
Type Hyper (Trap)
Level 3
Cost 0
Owner Star Breaker
"Because I am Star Breaker, the blasting fuse to the world's end." ―Star Breaker
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Star Blasting Fuse (星の導火線 Hoshi no Dōka-sen) is an Event-type Hyper Card in 100% Orange Juice. It is owned by Star Breaker.
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Invisible Bomb (不可視の爆弾 Fukashi no Bakudan) is a Trap-type Hyper Card. It is the card that Star Blasting Fuse sets.

Star Blasting Fuse

Star Blasting Fuse sets 3-5 Invisible Bomb Trap Cards on random panels. The amount of Trap Cards the Hyper will set depend on the size of the field, and on the amount of panels it can place. The Hyper does not set the Trap Cards on Ice Panels.

The following table shows how many Invisible Bombs Star Blasting Fuse can normally set on a field:

Data
Field No. of Invisible Bombs
Practice Field 3
Space Wanderer 4
Pudding Chase 3
Christmas Miracle 5
Planet Earth 4
Lagoon Flight 4
Warfare 4
Highway Heist 5
Sealed Archive 5
Sunset 5
Tomomo's Abyss 5
White Winter 5
Night Flight 3
Clover 3
Farm 4
Star Circuit 4
Training Program 4
Vortex 3
Sweet Heaven 5
Starship 5
Frost Cave 4
Shipyard 4
Treasure Island 5
Treasure Island (Night) 4
Witch Forest 4
Icy Hideout 3

When used, the user summons an amount of Invisible Bombs related to how many it will set, before scattering them.

Invisible Bomb

Invisible Bomb reduces the target's HP to 1, along with anyone on the same panel as the trap. The Trap Card doesn't activate on the player who set the trap. Invisible Bomb is only visible to the player who set them.

Invisible Bomb's effect is the most effective for players who need Wins Norma, especially Star Breaker, the character who needs them the most. It is also effective against tank-type characters, because as HP is their most valuable stat, and they usually have no Evasion, they become more vulnerable to being KO'd. However, depending on the distance of the KO and the player, the win is not totally guaranteed, because they become very vulnerable to attacks from other players and Encounter Panels. The bombs themselves are also countered by anyone with 1 HP, as they can safely disarm the bombs since their HP is already low. Characters with Hypers that favor on low HP can also take advantage of the bombs, such as
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Beyond Hell,
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Self-Destruct, or
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Final Surgery.

When triggered by a player, the bomb shows up, and detonates after a delay.

Gallery

Trivia

  • Invisible Bomb is the only Trap Card that uses a different graphics when set on a panel.
  • Under rare circumstances, it is possible for Invisible Bomb to trigger on more than one player.
  • Under rare circumstances, Star Blasting Fuse will set an additional trap card on the Field. It is unknown how this can happen.

Update History

  • 1.21:
    • The following "set HP to" effects now correctly ignore
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      Solid Witch: Invisible Bomb explosion,
      Error creating thumbnail: Unable to save thumbnail to destination
      Sealed Guardian,
      Error creating thumbnail: Unable to save thumbnail to destination
      Turbo Charged.
    • Fixed Invisible Bomb damage not showing the DAMAGE message.
  • 1.16.2: Fixed Star Blasting Fuse drawing the wrong number of bombs at the start on fields with Ice Panels.
  • 1.14:
    • Invisible Bombs are now properly removed by
      Error creating thumbnail: Unable to save thumbnail to destination
      Stiff Crystal.
    • Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb,
      Error creating thumbnail: Unable to save thumbnail to destination
      Dance, Long-Eared Beasts!).
  • 1.13.4: Invisible Bomb trap is now correctly level 3.
  • 1.13.3: Invisible Bombs now appear faster for the player who used Star Blasting Fuse.
  • 1.13: Introduced.
Cards
Base Pack Dash!Saki's CookieFlip OutNice JingleNice PresentPuddingI'm on Fire!RbitsRainbow-Colored CircleFinal BattleBad PuddingMimyuu's HammerDangerous PuddingAssaultSky Restaurant 'Pures'Here and ThereHoly NightOut of AmmoGift ExchangeLittle War
Expansion Pack Long-Distance ShotStiff CrystalExtendPrincess's PrivilegeBig MagnumShieldReverse Attribute FieldPiggy BankInvasionGo AwayHeat 300%Tragedy in the Dead of NightExchangeFlamethrowerFor the Future of the Toy StoreCloud of SeagullsWe Are WarudaDinnerSuper All-Out ModeForced RevivalOh My FriendSealed Guardian
Mixed Booster Pack Lonely ChariotAmbushPassionate ResearchPresident's PrivilegeMimicTactical RetreatShield CounterPiyopiyo ProcessionSealed MemoriesMix PhenomenonScary Solicitation
Acceleration Pack Completion RewardGentleman's BattleAccel HyperExtensionQuick RestorationBrutal PrankPresent ThiefPlay of the GodsScrambled EveStar-Blasting LightUnlucky CharmWindy Enchantment
Community Pack Treasure ThiefDark Side of BusinessWantedParty TimeLost ChildPrice of Power
Hyper Cards Boost Cards AcceleratorExtraordinary Specsx16 Big RocketProtagonist's PrivilegeUbiquitousSweet GuardianCast OffBlazing!Crystal BarrierAwakening of TalentJonathan RushTurbo ChargedImmovable ObjectWitch's Hair LockSolid WitchStealth On
Battle Cards Hyper ModeBlue Crow the SecondBeyond HellDeploy BitsSelf-DestructReflective ShellAnother Ultimate WeaponWaruda Machine, Blast Off!
Trap Cards Big Bang BellDance, Long-Eared Beasts!Invisible BombGolden EggFlying Pirate
Event Cards Gamble!Present for YouBinding ChainsAir StrikeMagical MassacrePlushie MasterSubspace TunnelDelta FieldWhimsical WindmillStar Blasting FuseMelting MemoriesEvil Spy Work - PreparationFinal SurgeryOverseerEvil MastermindMagical RevengeRevival of StarsDo Pirates Fly in the Sky?
Gift Cards Banned for LifeSanta's JobEvil Spy Work - ExecutionMiracle Red Bean Ice Cream
Event Cards Normal Cards Sweet Battle!
Hyper Cards Guardian of Blooming FlowersUltimate Weapon in the SunUnforgiving AvengerLifeguard on the White Beach