Difference between revisions of "Turbo Charged"
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{{Hyper card | {{Hyper card | ||
|name=Turbo Charged | |name=Turbo Charged | ||
− | |type= | + | |type=Boost |
|level=2 | |level=2 | ||
|cost=20 | |cost=20 | ||
Line 7: | Line 7: | ||
:''"Rumble rumble rumble." ―[[Shifu Robot]]'' | :''"Rumble rumble rumble." ―[[Shifu Robot]]'' | ||
− | + | {{Card Link Header|Turbo Charged|ターボ満タン|Tābo Mantan}} is a [[:Category:Boost Cards|Boost-type]] [[:Category:Hyper Cards|Hyper Card]] in [[100% Orange Juice]]. It is owned by [[Shifu Robot]]. | |
== Additional Information == | == Additional Information == | ||
− | Turbo Charged sets the user's HP to 1, and gains +1 Attack stat per HP lost. The user also slowly loses 1 Attack point every turn for the duration of the Hyper, and the effect lasts for how many HP was lost in chapters. The effect is lost when the user is KO'd. | + | Turbo Charged sets the user's HP to 1, and gains +1 Attack stat per HP lost. The user also slowly loses 1 Attack point every turn for the duration of the Hyper, and the effect lasts for how many HP was lost in chapters. The effect is prematurely lost when the user is KO'd. |
− | Turbo Charged can be used to overpower an opponent on a battle due to the high Attack stat it gives. It is best used when the user has at least 5 HP or more, such as Shifu Robot itself. However, if the opponent survives the attack, they could easily counterattack, since the user will only be at 1 HP. It is advised to immediately use healing cards on the next turn, should the user be unable to reach their target. | + | Turbo Charged can be used to overpower an opponent on a battle due to the high Attack stat it gives. It is best used when the user has at least 5 HP or more, such as Shifu Robot itself. However, if the opponent survives the attack, they could easily counterattack as well as KO the user, since the user will only be at 1 HP. It is advised to immediately use healing cards on the next turn, should the user be unable to reach their target. |
When used, the user gets electrified. | When used, the user gets electrified. | ||
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== Update History == | == Update History == | ||
− | * '''[[1.21]]''': The following "set HP to" effects now correctly ignore | + | * '''[[1.21]]''': The following "set HP to" effects now correctly ignore {{Card Link|Solid Witch}}: {{Card Link|Invisible Bomb}} explosion, {{Card Link|Sealed Guardian}}, Turbo Charged. |
* '''[[1.15]]''': Introduced. | * '''[[1.15]]''': Introduced. | ||
{{Spacing}} | {{Spacing}} | ||
{{NavBox Cards|color=Hyper}} | {{NavBox Cards|color=Hyper}} |
Latest revision as of 07:30, 16 June 2018
Turbo Charged | |
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| |
Information | |
Type | Hyper (Boost) |
Level | 2 |
Cost | 20 |
Owner | Shifu Robot |
- "Rumble rumble rumble." ―Shifu Robot
Additional Information
Turbo Charged sets the user's HP to 1, and gains +1 Attack stat per HP lost. The user also slowly loses 1 Attack point every turn for the duration of the Hyper, and the effect lasts for how many HP was lost in chapters. The effect is prematurely lost when the user is KO'd.
Turbo Charged can be used to overpower an opponent on a battle due to the high Attack stat it gives. It is best used when the user has at least 5 HP or more, such as Shifu Robot itself. However, if the opponent survives the attack, they could easily counterattack as well as KO the user, since the user will only be at 1 HP. It is advised to immediately use healing cards on the next turn, should the user be unable to reach their target.
When used, the user gets electrified.
Gallery
Update History
- 1.21: The following "set HP to" effects now correctly ignore Error creating thumbnail: Unable to save thumbnail to destinationSolid Witch:Error creating thumbnail: Unable to save thumbnail to destinationInvisible Bomb explosion,Error creating thumbnail: Unable to save thumbnail to destinationSealed Guardian, Turbo Charged.
- 1.15: Introduced.