Difference between revisions of "Delta Field"
(Created page with "{{Hyper card |name=Delta Field |type=Hyper (Event) |level=2 |cost=20 |owner=Sham}} :''"If you insist on staying here, I'll take you back no matter how!" ―Sham'' '''Delt...") |
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{{Hyper card | {{Hyper card | ||
|name=Delta Field | |name=Delta Field | ||
− | |type= | + | |type=Event |
|level=2 | |level=2 | ||
|cost=20 | |cost=20 | ||
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:''"If you insist on staying here, I'll take you back no matter how!" ―[[Sham]]'' | :''"If you insist on staying here, I'll take you back no matter how!" ―[[Sham]]'' | ||
− | '''Delta Field''' | + | {{Card Link Header|Delta Field|デルタフィールド|Derutafīrudo}} is an [[:Category:Event Cards|Event-type]] [[:Category:Hyper Cards|Hyper Card]] in [[100% Orange Juice]]. It is owned by [[Sham]]. |
+ | |||
+ | == Additional Information == | ||
+ | Delta Field forces all the other players aside from the user to roll 1 across all their actions for 1 chapter. This gives the user a control on where they would want their opponents to land, with the most common use being to make them land on a Boss Panel or a Trap Card. The Hyper also provides the user a big advantage when engaging with another player to a battle, because their rolls will be consistently low. | ||
+ | |||
+ | The other players can avoid landing on the undesired panels by using movement cards, such as {{Card Link|Dash!}} or having a {{Card Link|Windy Enchantment}}. Hypers like {{Card Link|Extraordinary Specs}} and {{Card Link|Awakening of Talent}} will also override the forced 1 roll, should those cards be used after Delta Field has been used. | ||
+ | |||
+ | One could think that Delta Field is the opposite of Extraordinary Specs. The former makes every other player roll 1 across all their actions for 1 chapter, while the latter makes the user roll 6 across all their actions for 1 chapter. | ||
+ | |||
+ | When used, the other players will be surrounded by 3 robot sprites forming a triangle to create a green triangular electrifying field. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Delta Field Use.jpg|Sham using Delta Field | ||
+ | </gallery> | ||
+ | |||
+ | == Update History == | ||
+ | * '''[[1.15]]''': Fixed a graphic issue with Delta Field. | ||
+ | * '''[[1.10]]''': Introduced. | ||
+ | {{Spacing}} | ||
+ | {{NavBox Cards|color=Hyper}} |
Latest revision as of 07:40, 16 June 2018
Delta Field | |
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| |
Information | |
Type | Hyper (Event) |
Level | 2 |
Cost | 20 |
Owner | Sham |
- "If you insist on staying here, I'll take you back no matter how!" ―Sham
Additional Information
Delta Field forces all the other players aside from the user to roll 1 across all their actions for 1 chapter. This gives the user a control on where they would want their opponents to land, with the most common use being to make them land on a Boss Panel or a Trap Card. The Hyper also provides the user a big advantage when engaging with another player to a battle, because their rolls will be consistently low.
The other players can avoid landing on the undesired panels by using movement cards, such asOne could think that Delta Field is the opposite of Extraordinary Specs. The former makes every other player roll 1 across all their actions for 1 chapter, while the latter makes the user roll 6 across all their actions for 1 chapter.
When used, the other players will be surrounded by 3 robot sprites forming a triangle to create a green triangular electrifying field.