Difference between revisions of "Star Blasting Fuse"
m |
|||
Line 20: | Line 20: | ||
== Star Blasting Fuse == | == Star Blasting Fuse == | ||
− | Star Blasting Fuse sets 3-5 Invisible Bomb Trap Cards on random panels. The amount of Trap Cards the Hyper will set depend on the size of the field, and on the amount of panels it can place. | + | Star Blasting Fuse sets 3-5 Invisible Bomb Trap Cards on random panels. The amount of Trap Cards the Hyper will set depend on the size of the field, and on the amount of panels it can place. The Hyper does not set the Trap Cards on Ice Panels. |
The following table shows how many Invisible Bombs Star Blasting Fuse can normally set on a field: | The following table shows how many Invisible Bombs Star Blasting Fuse can normally set on a field: |
Revision as of 05:37, 24 May 2018
Star Blasting Fuse | |
---|---|
Error creating thumbnail: Unable to save thumbnail to destination
| |
Information | |
Type | Hyper (Event) |
Level | 3 |
Cost | 30 |
Owner | Star Breaker |
Invisible Bomb | |
---|---|
Error creating thumbnail: Unable to save thumbnail to destination
| |
Information | |
Type | Hyper (Trap) |
Level | 3 |
Cost | 0 |
Owner | Star Breaker |
- "Because I am Star Breaker, the blasting fuse to the world's end." ―Star Breaker
Star Blasting Fuse (星の導火線 Hoshi no dōka-sen) is an Event-type Hyper Card in 100% Orange Juice. It is owned by Star Breaker.
Invisible Bomb (不可視の爆弾 Fukashi no bakudan) is a Trap-type Hyper Card. It is the card that Star Blasting Fuse sets.
Star Blasting Fuse
Star Blasting Fuse sets 3-5 Invisible Bomb Trap Cards on random panels. The amount of Trap Cards the Hyper will set depend on the size of the field, and on the amount of panels it can place. The Hyper does not set the Trap Cards on Ice Panels.
The following table shows how many Invisible Bombs Star Blasting Fuse can normally set on a field:
Data | |
---|---|
Field | No. of Invisible Bombs |
Practice Field | 3 |
Space Wanderer | 4 |
Pudding Chase | 3 |
Christmas Miracle | 5 |
Planet Earth | 4 |
Lagoon Flight | 4 |
Warfare | 4 |
Highway Heist | 5 |
Sealed Archive | 5 |
Sunset | 5 |
Tomomo's Abyss | 5 |
White Winter | 5 |
Night Flight | 3 |
Clover | 3 |
Farm | 4 |
Star Circuit | 4 |
Training Program | 4 |
Vortex | 3 |
Sweet Heaven | 5 |
Starship | 5 |
Frost Cave | 4 |
Shipyard | 4 |
Treasure Island | 5 |
Treasure Island (Night) | 4 |
Witch Forest | 4 |
Icy Hideout | 3 |
When used, the user summons an amount of Invisible Bombs related to how many it will set, before scattering them.
Invisible Bomb
Invisible Bomb reduces the target's HP to 1, along with anyone on the same panel as the trap. The Trap Card doesn't activate on the player who set the trap. Invisible Bomb is only visible to the player who set them.
Invisible Bomb's effect is the most effective for players who need Wins Norma, especially Star Breaker, the character who needs them the most. It is also effective against tank-type characters, because as HP is their most valuable stat, and they usually have no Evasion, they become more vulnerable to being KO'd. However, depending on the distance of the KO and the player, the win is not totally guaranteed, because they become very vulnerable to attacks from other players and Encounter Panels. The bombs themselves are also countered by anyone with 1 HP, as they can safely disarm the bombs since their HP is already low. Characters with Hypers that favor on low HP can also take advantage of the bombs, such as Beyond Hell, Self-Destruct, or Final Surgery.
When triggered by a player, the bomb shows up, and detonates after a delay.
Gallery
Star Breaking using Star Blasting Fuse on Vortex
Star Breaking using Star Blasting Fuse on Tomomo's Abyss
Invisible Bomb triggering after Hime steps on it
Trivia
- Invisible Bomb is the only Trap Card that uses a different graphics when set on a panel.
- Under rare circumstances, it is possible for Invisible Bomb to trigger on more than one player.
- Under rare circumstances, Star Blasting Fuse will set an additional trap card on the Field. It is unknown how this can happen.
Update History
- 1.21:
- The following "set HP to" effects now correctly ignore Solid Witch: Invisible Bomb explosion, Sealed Guardian, Turbo Charged.
- Fixed Invisible Bomb damage not showing the DAMAGE message.
- 1.16.2: Fixed Star Blasting Fuse drawing the wrong number of bombs at the start on fields with Ice Panels.
- 1.14:
- Invisible Bombs are now properly removed by Stiff Crystal.
- Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb, Dance, Long-Eared Beasts!).
- 1.13.4: Invisible Bomb trap is now correctly level 3.
- 1.13.3: Invisible Bombs now appear faster for the player who used Star Blasting Fuse.
- 1.13: Introduced.